Implement Your Mod’s Features: Use the available hooks to inject your custom code into the game.Set Up Your Modding Environment: Create a new project in your preferred Integrated Development Environment (IDE) and import the necessary libraries, including MelonLoader and Harmony.It could be a new tower, a different game mode, or even a graphical enhancement. Choose a Mod Idea: Decide on the type of mod you want to create.Let’s walk through the process step-by-step: Now that you have a basic understanding of MelonLoader and the BTD6 modding framework, it’s time to create your first mod. If you don’t have the mod helper, the game will not save progress and most mods will not work. IMPORTANT: Btd6ModHelper.dll needs to be in the Mods directory at all times. If all goes well, the Mods directory should look like this: Put Btd6ModHelper.dll in the “Mods” folder If you get the MSVCP140.dll was not found error, or the game doesn’t launch at all then install visual c++ and then restart your pc. Now launch the game to generate the “Mods” folder. Paste the files from the zip into the BTD6 directory Navigate to the BTD6 directory, which by default is located at: C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6 Open the Melonloader zip you just downloaded, then select all of the files in the zip and copy them Getting started with BTD6 Modding Framework MelonLoader’s Harmony library simplifies the patching process. Patching: Patching is the process of modifying existing game code to add new functionality.Understanding how to use attributes correctly is crucial for successful modding. Attributes: Attributes help define the behavior and properties of your mods. ![]() MelonLoader provides a wide range of hooks that you can use to create diverse mods.
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